Wynd the Wise Woman here was drawn back in 2016 for a Dungeons & Dragons campaign I ran.
I drew her with Copic markers, fine line brush pens, and Strathmore sketchbook paper.
Wynd the Wise Woman here was drawn back in 2016 for a Dungeons & Dragons campaign I ran.
I drew her with Copic markers, fine line brush pens, and Strathmore sketchbook paper.
Way back in 2014, I drew this Apprentice Wise Woman.
…Mostly to play with the aesthetic. But also to practice drawing with some new pens I had acquired at the time.
In retrospect, I consider her a prototype for The Woman of the Woods. The face paint patterns are also proto-Nafrit, Nafrits being the nomadic women warrior peoples in The Legend of Jamie Roberts. The gang hasn’t met them yet.
Actually, I may draw more ladies like this one…
Oh! And she’s available as a hi-res download for Ko-Fi and Patreon.
I’ve been meaning to share this sketch and the story of this woman for a while now.
Wynd the Wise Woman is an NPC (Non-Player Character) in a Dungeons & Dragons campaign I ran last year. This woman is actually tied into the origins of the world I designed, but without getting too spoiler-y: she’s the wise woman who lives in a fancy house in the south part of Jopennt, the first town the players enter.
People in Jopennt say to avoid her house, though, because no one knows what kind of magic she does – all they know is that there are little people who work in the house, and things explode all the time. And lately, people have been disappearing when they get close to the property.
Wynd lives with a band of 12 gnomes, and they’re figuring out the magic and science behind gunpowder, weather forecasting, and bags of holding. She’s a treasure-keeper and has ancient armor and weapons, and she only accepts payment in the form of jewels – no copper, gold, silver, or platinum allowed.
Wynd’s house also has unusual features, like a cabinet that remains empty except for whatever object she needs at that moment. In one session the players were helping her make dinner and she said to one player, “Dearie, get into the cabinet and get the salt for me,” and when the cabinet was opened, the shelves were empty except for a single salt shaker. A few minutes later she said, “Oh darnit I forgot the tea. Can you get in the cabinet again and get the tea for me please?” The player opened the same cabinet and all the shelves were empty except for a single hot pot of tea. No burner or flame was present.
One side quest the players can do is solve a mystery – two of Wynd’s gnomes vanished and it’s the players’ job to find them. Poke around enough, and the players find out that on one end of the property there’s a veil that connects to the realm of the faeries. The gnomes (and some towns people) have been vanishing by inadvertently walking through this veil.
That’s just a sampling of what she does in the campaign. Next time I’ll share a sketch of another important NPC from the campaign.
Thanks for reading!
You. Are. Awesome.