Charlie & Clow, Charlie & Clow: The Bonus Arc, and The Case of the Wendigo all sprang from one initial idea I had when I was in college. Continue reading “What Inspired Charlie & Clow?”
The YO-ICE Free Sketch Card Giveaway
Yes, I’m doing another giveaway! Why? Because this Saturday, Sept 9th will be my third year at Youngstown Indie Creator Expo (or YO-ICE for short) and I wanted to celebrate and reward my peeps who can make it to the show.
If you’ve always wanted a custom, trading-card-sized piece of art, here’s the rules for the giveaway: Continue reading “The YO-ICE Free Sketch Card Giveaway”
Giving Away Free Sketch Cards Again!
Sketch Cards: (noun) a trading card-sized piece of art.
Free Sketch Cards: (noun, pl) a sample of pure awesomeness. Continue reading “Giving Away Free Sketch Cards Again!”
Wynd the Wise Woman
I’ve been meaning to share this sketch and the story of this woman for a while now.
Wynd the Wise Woman is an NPC (Non-Player Character) in a Dungeons & Dragons campaign I ran last year. This woman is actually tied into the origins of the world I designed, but without getting too spoiler-y: she’s the wise woman who lives in a fancy house in the south part of Jopennt, the first town the players enter.
People in Jopennt say to avoid her house, though, because no one knows what kind of magic she does – all they know is that there are little people who work in the house, and things explode all the time. And lately, people have been disappearing when they get close to the property.
Wynd lives with a band of 12 gnomes, and they’re figuring out the magic and science behind gunpowder, weather forecasting, and bags of holding. She’s a treasure-keeper and has ancient armor and weapons, and she only accepts payment in the form of jewels – no copper, gold, silver, or platinum allowed.
Wynd’s house also has unusual features, like a cabinet that remains empty except for whatever object she needs at that moment. In one session the players were helping her make dinner and she said to one player, “Dearie, get into the cabinet and get the salt for me,” and when the cabinet was opened, the shelves were empty except for a single salt shaker. A few minutes later she said, “Oh darnit I forgot the tea. Can you get in the cabinet again and get the tea for me please?” The player opened the same cabinet and all the shelves were empty except for a single hot pot of tea. No burner or flame was present.
One side quest the players can do is solve a mystery – two of Wynd’s gnomes vanished and it’s the players’ job to find them. Poke around enough, and the players find out that on one end of the property there’s a veil that connects to the realm of the faeries. The gnomes (and some towns people) have been vanishing by inadvertently walking through this veil.
That’s just a sampling of what she does in the campaign. Next time I’ll share a sketch of another important NPC from the campaign.
Thanks for reading!
You. Are. Awesome.
What You Can Do After Charlottesville
The neo-Nazi and white supremacist riots in Charlottesville, VA happened this last weekend. You cannot deny it no matter how many anti-Antifa posts you see (which, thanks to Snopes, we know those anti-Antifa posts are fabricated). You also cannot deny it no matter how many times you say “but I have a black (insert indirect personal connection here).”
Charlottesville is a culmination of many forces, some brewing over the last 60 years, some brewing over the last 8 months. But it happened, and now we are here.
It’s ok to be angry. It’s ok to be a little (or very) scared.
Do not let those emotions change who you are. You are more than anger and fear.
Fear is a luxury we cannot afford anymore.
Now is the time to take a stand and do the right things. And believe it or not, you (the United States citizen) have the ability to do something to make a difference.
Here’s a short list of things you can do: Continue reading “What You Can Do After Charlottesville”